fokimultimedia.blogg.se

Transport fever 2 production shipping transportation
Transport fever 2 production shipping transportation





Here 2 truck lines+terminals will receive goods from a station or a truck cargo dropoff, but since this cargo already has a set shipping destination from since it's left its factory, which lines it ends up on is pre-determined. Really there is only 1 exception to this 1:1:1 rule I'm using, that is internal distribution of goods in cities. It does run half empty between 2 and 3 but this is acceptable.

transport fever 2 production shipping transportation

Train takes food from city1 to city 2, and then the remainder to city 3, where it picks up tools and machines to bring back to city 1. Line 5: Takes grain #4(400) to food factory, takes wood (400) to city2, heads back to grain) Line 4: Takes grain #3(200) to grain #4, heads back empty. Line 3: Takes the Grain #1+#2(400) from Stone mine and delivers to food factory(400), delivers food to city1 for further transport by train. Ine 2: Grain#2(+supply from grain #1)(total prod=400) Delivers to stone mine(prod 400), then delivers stone to make construction materials and heads back for grain. I have to resort to loading an earlier autosaved game and doing it again. Transport Fever 2 is a business simulation game developed by Urban Games and published by Good Shepherd Entertainment.It is the third video game of the Transport Fever franchise.

transport fever 2 production shipping transportation

Line1: Grain#1(prod=200) delivers to Grain#2. It is not a first time I get myself in a situation where I have a maze of train tracks that can not be deleted with a 'construction not possible' message. So for 1 of my more complicated runs I have this setup, in order to avoid any cargo seperation conflicts: This way the cargo cannot spread out over different lines/stops/terminals and your transport network does not end up crippled due to bad game logic. I found this same problem appears elsewhere as well, and the only real solution is to only ever have 1 terminal with 1 line and 1 stop sourcing from the same supply. This utterly failed, as all the wood would be placed on the 1:wood terminal and none ended up on the 2:wood terminal, resulting in my trucks being empty on half the wood runs and half empty on the lumber run -_. Because lumber requires 2 wood, my trucks would go: 1:Wood>sawmill>2:wood>sawmill>tool plant>repeat. I've literally had the issue where I've had 2 truck terminals sourcing from the same wood, delivering to the same sawmill, both on the same line.







Transport fever 2 production shipping transportation