
Hardening, for instance, is a cool thing to work into your combos. That’s not to say that Mortal Shell is without neat combat ideas. The game doesn’t escalate, and you don’t need to master anything new after the first few hours. Mortal Shell lacks this extra layer, which really impacts the gameplay. In Sekiro’s case, it’s best in class combat and a flexible prosthetic system. Other games have managed fine without loot, though, but then you need something compelling to replace it with. By the halfway point, you’ll find yourself without much to spend the XP on, which makes the combat almost entirely superfluous. No armor, no trinkets or anything equipable like that. There’s no way to improve the health of your rogue or the stamina of your tank in Mortal Shell.Īdditionally, there is no loot in the game besides a signature weapon for each of the shells. Making matters worse is that there’s minimal character progression in the game: you use the XP to learn new passive buffs and, for some frames, limited stat increases. Likewise, if being a heavy-hitting tank is your thing, you have to wait until you collect that character. If you are used to playing nimble characters who rely on dodging, you’re out of luck until you find that shell. Not having a character creation forces you to play Mortal Shell the way the developers wanted. Sadly, as fascinating as the world and especially the Shell mechanic is at first, you soon start to see where it breaks down. The world itself has that damp, run-down feel that FromSoftware is so good at creating that you can almost smell the mildew. You want to find out what’s up with the dark prisoner in the tower or why the merchant seems like something that washed up on the shores off Innsmouth. It doesn’t explain much and yet leaves just enough for you to be hungry and looking for more. Likewise, the world itself seems very compelling as you first set out, and I have to say, It’s the first Souls-like I have played which captures the mystique and charm of those games. You have to act quickly, though, as the ghoul form is quite fragile.
#MORTAL SHELL PLOT FULL#
Once your health reaches zero, your ghoulish self flies out of the body, giving you a chance of recovering it and regaining full health.

It also effectively gives you a second life, Sekiro style, once you bite the dust. It’s an interesting idea and makes for some compelling lore hooks to string you along you want to find out what this fleshy ghoul who possesses dead bodies is all about. You start with a balanced Shell, and then it is up to you to find the nimble rogue, the heavy tank, and the closest to a spellcaster Mortal Shell has to offer. Instead, you are to collect and possess the bodies of four different warriors who coincidentally vaguely correspond to character builds. There is no character creation in Mortal Shell, and I might even go so far as to say there is hardly any character development either. Within the first 15 minutes, you see exactly what they are going for and where it diverges from the FromSoftware formula. From there, you get swallowed by a gigantic fish-monster, crawl through an endless tunnel to a sodden bog, and possess your first body.


Mortal Shell wastes no time in establishing that tone as your fleshy, skinless avatar rises from reflective waters surrounded by mist and ruins. While it falters in some places, Mortal Shell is probably the only Souls-like out there that somewhat manages to capture the feel and style of the games that serve as its inspiration, especially when it comes to the world and the look of the game itself. The latest entry in this new genre of action RPGs is Mortal Shell, which, ironically, is all about wearing the shell of others. It took a couple of years, but we are now entirely in a post-Dark Souls era with developers left and right trying to pick up on some or several of the aspects which made FromSoftware’s games so great.
